The term ‘smartwatch’ usually refers to a piece of wearable technology worn on the wrist of the user, but aside from that the definition is quite vague. Today, they come in lots of different shapes, sizes and complexities, from simple digital watches that tell the time and keep up to date through a link with a central clock to full blown miniature personal computers such as the Apple watch. Somewhere in-between lies the ‘hybrid’, with analogue design features like physical hands and dial but digital technology packed in underneath, and limited functionality.
However, that’s all a smartwatch can do. They are essentially computers on your wrist. In our opinion, for wearable technology to truly be adopted into the mainstream it has to do more than that, and that’s where haptic feedback could come in. Haptics is an area of computing dedicated to producing feedback from the computer that is tactile, …